Once you can solve the whole cube by typing, section 2 – “Turning yourself – virtual or on a smart cube” – teaches the moves: the swap algorithms (Y perm for corners, T perm and J perms for edges), setup moves that bring a target onto the helper without moving the buffer, and then the same blind solves turned by hand. Per target: setup · swap · undo setup.
Once Old Pochmann is solid, section 3 – “M2 for edges” – follows: edges then go via the middle slice (buffer DF, swap with UB, just M2 instead of the T perm). You memorise the same way; the lesson switches M2 on for the whole app, and you can switch back any time in the settings.
Section 4 – “Commutators: Orozco & 3-Style” – solves two letters at once with a commutator [A, B] = A B A′ B′. Orozco uses one base formula T and one setup per letter – a pair xy is [setup x: T] [setup y: T′]; 3-Style has its own short commutator for every pair. Buffers fixed: corner UFR, edge UF. You memorise as before and type in pairs; a letter left over goes with a swap perm (button “do alone”).
Look up & practise is always there: the principle as a demonstration, the perms for your buffers with drill and best time, and the setups per letter as a table and flashcards.
Each lesson shows how often the task has to succeed (e.g. “1 of 3”). Your progress is saved; ← All lessons takes you back to the list.